3D User Interfaces: Theory and Practice, 2nd Edition

3D User Interfaces: Theory and Practice, 2nd Edition

English | 2017 | ISBN: 0134034325 | EPUB | 624 Pages | 10 MB

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The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction-indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application.

Coverage Includes:
- 3D user interfaces: evolution, elements, and roadmaps
- Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices
- What 3D UI designers should know about human sensory systems and cognition ergonomics
- How proven human-computer interaction techniques apply to 3D UIs
- 3D UI output hardware for visual, auditory, and haptic/ tactile systems
- Obtaining 3D position, orientation, and motion data for users in physical space
- 3D object selection and manipulation
- Navigation and wayfinding techniques for moving through virtual and physical spaces
- Changing application state with system control techniques, issuing commands
- Strategies for choosing, developing, and evaluating 3D user interfaces
- The future of 3D user interfaces: open research problems and emerging technologies



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