Entertainment Computing and Serious Games

Entertainment Computing and Serious Games

English | PDF | 2016 | 549 Pages | ISBN : 3319461516 | 58.78 MB

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.
The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo? Dagstuhl in July 2015.



[Fast Download] Entertainment Computing and Serious Games

Ebooks related to "Entertainment Computing and Serious Games" :
Playing at the Next Level: A History of American Sega Games
Game Interface Design
Mastering the Chess Openings, volume 3
Chess Exam and Training Guide
Writing for Animation, Comics, and Games
Sicilian Defense Richter Rauzer Variation Classical Lines
Gary Lane, "Prepare to Attack"
Winning with the Nimzo-Indian
Blood, Guts and Glory (Flames of War)
Gears of War: Jacinto's Remnant
Copyright Disclaimer:
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.