Fundamentals of Computer Graphics

2009 | ISBN: 1568814690 9781568814698 9781439865521 | 785 pages | PDF | 23.34 Mb

This book appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material

The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science.

1 Introduction
2 Miscellaneous Math
3 Raster Images
4. Ray Tracing
5. Linear Algebra
6. Transformation Matrices
7. Viewing
8. The Graphics Pipeline
9. Signal Processing
10. Surface Shading
11. Texture Mapping
12. Data Structures for Graphics
13. More Ray Tracing
14. Sampling
15. Curves
16. Implicit Modeling
17. Computer Animation
18. Using Graphics Hardware
19. Building Interactive Graphics Applications
20. Light
21. Color
22. Visual Perception
23. Tone Reproduction
24. Global Illumination
25. Reflection Models
26. Computer Graphics in Games
27. Visualization
28 Spatial-Field Visualization


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