HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL, 2nd Edition

HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL, 2nd Edition

2014 | ISBN: 1118855388 | English | 456 Pages | EPUB | 4 MB


HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.

Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

Topics include:

Dealing with backwards compatibility
Generating level data
Making iOS and Android web apps
Taking your game offline
Using Web Workers
Persistent Game Data
Drawing with Canvas
Capturing player input
Creating 3D graphics with WebGL
Textures and lighting
Sound with HTML5 Audio


And more...

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