Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unre



Zak Parrish, Jeff Wilson, Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3
Sams | 2009 | ISBN: 0672329921 | 336 pages | File type: PDF | 65,3 mb
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here¡¯s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren¡¯t just the world¡¯s #1 Unreal game development trainers: They¡¯ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3¡¯s creators, Epic Games, they introduce innovative, pro-quality techniques you¡¯ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limitand then blow right by it!

You¡¯ll find expert tips on
Creating advanced materials that leverage the full power of UnrealEd¡¯s Material Editor
Bringing levels to life with objects affected by gravity, collisions, and player influence
Creating fire, smoke, sparks, and more with Unreal Engine 3¡¯s particle effects system
Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly
Using SoundCues to mix, modulate, crossfade, and attenuate sounds
Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment
Using post process effects to quickly transform a scene¡¯s look and feel without changing existing materials or textures
Animating characters and vehicles that move with unprecedented realism
Creating in-game cinematics that develop your characters and move your story forward
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