Patterns in Game Design

Patterns in Game Design

English | 2004 | ISBN: 1584503548 | 423 Pages | PDF | 17.5 MB

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier. The patterns also help with making design choices, understanding how other games work, and inspiring game ideas. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the template used to develop the game design patterns. The second part includes the actual patterns divided into chapters based on the aspect of gameplay they cover. The patterns can be used in any order and referenced as you would a dictionary. By studying these various game design patterns, designers learn about the choices they'll have to make when using a pattern in their own designs, and they'll gain an understanding of what gameplay is, so that they can design better games.

Download:

http://longfiles.com/qedgzac7itnw/Patterns_in_Game_Design.rar.html

[Fast Download] Patterns in Game Design


Ebooks related to "Patterns in Game Design" :
Strategic Chess Exercises: Find the Right Way to Outplay Your Opponent
The Super World of Mario: The Ultimate Unofficial Guide to Super Mario?
365 Chess Master Lessons: Take One a Day to Be a Better Chess Player
Sh*ts and Giggles: The Ultimate Bathroom Joke Book
Garry Kasparov on Modern Chess, Part 4: Kasparov V Karpov 1988-2009
Learn From Your Chess Mistakes (Batsford Chess Books)
Squeezing the Gambits
Mafia 2 Game Guide
How to Become a Deadly Chess Tactician: Terrorize and Bewilder Your Chess Opponents!
The Nintendo Wii Pocket Guide
Copyright Disclaimer:
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.