Getting Started with SpriteKit



English | Feb. 4, 2016 | ISBN: 1785887335 | 182 Pages | PDF | 16.38 MB

SpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc.

Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.

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