Time and Space in Video Games

Time and Space in Video Games : A Cognitive-Formalist Approach

by Federico Alvarez Igarzabal
English | 2019 | ISBN: 3837647137 | 233 Pages | PDF | 9.5 MB

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzabal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.



[Fast Download] Time and Space in Video Games

Related eBooks:
The Complete Book of Fun Maths
Flop, Turn, River
Exploring the History of Childhood and Play through 50 Historic Treasures
Cryptic Crossword Puzzles For Dummies, 2nd Australian Edition
Amazing Maya Inventions You Can Build Yourself
The Sinking of the Prince of Wales & Repulse
101 Chess Opening Surprises (Gambit chess) by Graham Burgess
Better Chess for Average Players
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games
Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
Studies and Games
Copyright Disclaimer:
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.